Group
Extension

Audio-LADSPA/Plugin/Plugin.pod

# Audio::LADSPA perl modules for interfacing with LADSPA plugins
# Copyright (C) 2003 - 2004 Joost Diepenmaat.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
#
# See the COPYING file for more information.

=pod

=head1 NAME

Audio::LADSPA::Plugin - Base class for LADSPA plugins in Perl.

=head1 SYNOPSIS

    use Audio::LADSPA;

    my (@plugin_classes) = Audio::LADSPA->plugins();
    
    # or ...
    my $plugin_class = Audio::LADSPA->plugin( label => "delay_5s", id => 1043);

    my $plugin = $plugin_class->new($sample_rate);

=head1 DESCRIPTION

Audio::LADSPA::Plugin is a base class for LADSPA plugins. Default behaviour of the Audio::LADSPA 
module is to generate a subclass for each plugin found in LADSPA_PATH, using the 
Audio::LADSPA::LibraryLoader module.

You can use the Audio::LADSPA::Plugin classes to query the capabilities of the loaded plugin, and
you can instantiate new objects from them to do some actual audio processing.

A list of all available classnames on your system can be retrieved from 
C<< Audio::LADSPA->plugins() >>, or you can get one by label and / or id via 
C<< Audio::LADSPA->plugin( %ARGS ) >>.

=head1 Plugin Information

These methods can all be used as class methods as well as object methods, So you can query plugins
without creating a new instance, or query an object you've already created.

=head2 id

 my $id = $plugin_class->id();

Returns the I<unique id> of the plugin class, as reported by the plugin itself. 

=head2 label

 my $label = $plugin_class->label();

The short name of the plugin.

=head2 name

 my $name = $plugin_class->name();
 
A more descriptive name of the plugin.

=head2 maker

 my $maker = $plugin_class->maker();
 
The author of the plugin.

=head2 copyright

 my $copy = $plugin_class->copyright();

The copyright message for the plugin.

=head2 is_realtime

 if ($plugin_class->is_realtime()) {
     warn "This plugin uses realtime input";
 }

I<From the LADSPA SDK:>
"Indicates that the plugin has a real-time dependency (e.g. listens to a MIDI device)
and so its output must not be cached or subject to significant latency."

The Audio::LADSPA environment might not be fast enough for these kinds of plugins though.
Report back to me if you can get it to do something interesting in real time.  

=head2 is_inplace_broken

 if ($plugin->is_inplace_broken()) {
    # connect plugin to seperate output buffer
 }
 else {
    # connect plugin to shared output buffer
 }
 
Returns true if the plugin doesn't use the C<run_adding()> method, so you should not
connect it need to a shared buffer. See L<run_adding> for more info. 

=head2 is_hard_rt_capable

 if ($plugin->is_hard_rt_capable) {
    # do something in realtime
 }

Returns true if the plugin can be run in a realtime environment. Whether the Audio::LADSPA
host is a realtime environment, probably depends on you hardware and the complexity of your
plugin network. Let me know.

=head2 has_run

Returns true if the plugin has a C<run()> method.

=head2 has_run_adding

Returns true if the plugin has a C<run_adding()> method.

=head2 has_activate

Returns true if the plugin has an C<activate()> method. 

=head2 has_deactivate

Returns true if the plugin has an C<deactivate()> method. 

=head1 Ports

A plugin may have zero or more port to connect to other plugins via an
Audio::LADSPA::Buffer.

=head2 ports

 my @ports = $plugin->ports();

Returns the names of all input/output ports for this plugin, ordered by port index.

=head2 port_count

 my $num_ports = $plugin_class->port_count();
 
The number of input / output / audio / control ports for the plugin, added together.

=head2 port

 my $port = $plugin->port($index);

Returns the name of an input/output port for the plugin given its index.

=head2 port2index

 my $index = $plugin->port2index($port);

Gives the index of $port.

=head1 Per port information

These methods all take a $port argument, that can be the port's index (an integer)
or the port name. These methods can be called as class methods and object methods.

=head2 is_input

 my $bool = $plugin->is_input($port);

Returns true if the $port is an input port, false if it's an output port.

=head2 is_control

 my $bool = $plugin->is_control($port);

Returns true if the $port is a control port, false if it's an audio port.
Note that not all audio ports actually send or recieve audio signals. It's
quite common to use audio ports for high-resolution control signals.

=head2 lower_bound

 my $min = $plugin->lower_bound($port);

Returns the minimal value for the $port, or C<undef> if none is given,
you can assume -1 in that case.

Also L</is_sample_rate|see is_sample_rate>.

Plugins should accept ranges outside the lower and upper bounds, but don't count
on it doing anything useful!

=head2 upper_bound

 my $max = $plugin->upper_bound($port);

Returns the maximum value for the $port, or C<undef> if none is given (assume 1).

Also L</is_sample_rate|see is_sample_rate>.

=head2 is_sample_rate

 my $max = $plugin->upper_bound($port):
 $max *= $sample_rate if $plugin->is_sample_rate($port);

Returns true if the bounds should be interpreted as relative to the sample rate.

=head2 is_logarithmic

 my $bool = $plugin->is_logarithmic($port);

From the SDK: I<indicates that it is likely that the
user will find it more intuitive to view values using a logarithmic
scale. This is particularly useful for frequencies and gains.>

=head2 default

 my $default = $plugin->default($port);

The recommended default value for the $port. This can be any of

"minimum", "maximum", "low", "middle", "high", "maximum", 0, 1, 100, 440 or C<undef>

Should be reasonably intuitive, use L<default_value> if you want an actual value.

See the LADSPA SDK for exact interpretations, or look at the code for Audio::LADSPA::Plugin
for the implementation of L</default_value>.

=head2 default_value

 my $value = $plugin->default($port);

Returns a reasonable default for the given $port, considering all the port hints (even
if there aren't any)

=head2 is_toggled

 my $bool = $plugin->is_toggled($port);

Returns true if the $port is toggled, false otherwise.

From the SDK: I<Indicates that the data item should be
considered a Boolean toggle. Data less than or equal to zero should
be considered `off' or `false,' and data above zero should be considered `on' or `true.'>

=head2 is_integer

 my $bool = $plugin->is_integer($port);

Returns true if the $port should recieve integer values, false otherwise (port accepts
floating points). Note that, because all data in LADSPA is passed as floats, you can
expect slightly inaccurate values. If you need real integers when reading from the
port, round it yourself.

=head1 Creating plugin instances

=head2 new

 my $plugin_object = $plugin_class->new($sample_rate, $uniqid);

 # now do something interesting involving audio

Create a new plugin object of $plugin_class with uniqid $uniqid
and set its sample rate to $sample_rate. 

If $uniqid is not specified or C<false> a new uniqid will be generated via Data::Uniqid::luniqid()
which should ensure that the id is always unique over multiple machines
and time.

Usually you will want to set all connected plugins to the same sample rate. 
Audio::LADSPA::Network objects will do this automatically for you.

See also L<Audio::LADSPA::Network/add_plugin>, L<Audio::LADSPA::Network/dump>
and L<Data::Uniqid>.

=head1 Connecting plugins

The following methods involve connections to buffers, handling audio data etc.

=head2 connect

 $plugin->connect( $port => $buffer);

Connects the $port to the Audio::LADSPA::Buffer $buffer. Returns true on success,
false otherwise. Does B<not> check for loops in the resulting connections or
conflicting sample rates between plugins. It's probably easer to use
L<<$network->connect()>> instead. B<Do not use this method if
the plugin already is part of an Audio::LADSPA::Network>

See also  L<Audio::LADSPA::Network/connect> and L<cb_connect>.

=head2 disconnect

 $plugin->disconnect( $port );

Disconnect a $port from its buffer. B<Do not use this method if
the plugin is part of an Audio::LADSPA::Network.> Use 
C<<$network->disconnect($plugin => $port)>> instead.

See also L</cb_disconnect>.

=head2 Getting and setting data

=head2 get_buffer

 my $buffer = $plugin->get_buffer( $port );

Returns the buffer connected to the specified port. Returns C<undef> if not connected. 

=head2 set

 $plugin->set( $port => @values );

 # eg..
 
 $drum->set( Velocity => 10 );
 $echo->set( Input    => 1, 1, 0, 0, -1, -1, 0, 0 );

Set the Audio::LADSPA::Buffer connected to the $port. Note that if the $port is
an output port, you will probably influence another plugin than this one.

This is a shortcut for C<<$plugin->get_buffer($port)->set( @values )>>.

See L<Audio::LADSPA::Buffer/set>.

=head2 get

 my @values = $plugin->get( $port );
 my $value  = $plugin->get( $port );

 # eg

 @output = $sine_fcac->get('Output');

Get the data from the Audio::LADSPA::Buffer connected to the $port.
A shortcut for C<<$plugin->get_buffer($port)->get()>>

See L<Audio::LADSPA::Buffer/get>.

=head2 get_uniqid

 my $uid = $plugin->get_uniqid();

Returns the uniqid for this plugin instance. See also L</new>.

=head1 Running the plugin

=head2 run

 $plugin->run($num_samples);

Run the plugin for $num_samples samples. All ports should be connected to a buffer, and C<activate> is
called automatically if the plugin isn't active already.

Usually $plugin will read from all buffers connected to its input ports and write to all buffers connected to
its output ports.

=head2 run_adding

 $plugin->run_adding($num_samples);

Same as C<run()> except that the plugin will add its output to the data in its output buffers,
instead of overwriting it. Use C<< $plugin->has_run_adding() >> to check whether the plugin supports this mode. Will throw an exception if not supported.

=head2 run_adding_gain

 $plugin->run_adding_gain($gain);

Set the output gain for the C<run_adding()> method. Will throw an exception if the 
plugin has no C<run_adding()> method. Check C<< $plugin->has_run_adding() >>.

=head2 activate

 $plugin->activate();

Signal that the plugin should get ready to run. Is called automatically 
when C<run>, C<run_adding> or C<run_adding_gain> is called and the plugin is not active. 
Is ignored after the first call, except when C<deactivate()> is called. 

=head2 deactivate

 $plugin->deactivate();

Signal that the plugin can stop. Calling C<deactivate()> and then 
C<activate()> should reset the plugin. 

=head1 SETTING CALLBACKS

To ease the creation of 'container' objects for C<Audio::LADSPA::Plugin>s, you can register a
'monitor' object (usually, the container itself) that will recieve callbacks whenever certain
methods are called on the plugin.

Note that the monitor object should be kept in scope by the container; the reference counting
for the $monitor object is NOT increased by calling C<< $plugin->set_monitor($monitor) >>. 
This is intentional; it allows the container to be the monitor, while still being DESTROYED 
when going out of scope (this means you don't have to worry when the container is 
the monitor; the Perl garbage collector will work as you would expect it to). See 
L<Audio::LADSPA::Network> for a (as of yet buggy) implementation.

=head2 set_monitor

 $plugin->set_monitor($monitor);

Sets the $monitor object for $plugin. Use C<< $plugin->set_monitor(undef) >> to remove a 
monitor object.

=head2 monitor

 my $monitor = $plugin->monitor();

Returns the $monitor object for $plugin, or C<undef> if there is no monitor set.

=head1 CALLBACK METHODS

In general, the callback methods will be called when the corresponing event is called, before
any processing of the event is done. Some callback methods can return true or false indicating
that the event should be processed or not. When a plugin has no monitor, or the callback is
not implemented, the event is processed (the plugin acts as if the callback returned true).

The monitor object may implement the following methods:

=head2 cb_connect

 $monitor->cb_connect( $plugin, $port, $buffer );

Will be called when C<< $plugin->connect($port, $buffer) >> is called. If cb_connect returns
false, the connection will not be made.

=head2 cb_disconnect

 $monitor->cb_disconnect( $plugin, $port );

Will be called when C<< $plugin->disconnect($port) >> is called.


=head1 SEE ALSO

L<Audio::LADSPA::UserGuide>, L<Audio::LADSPA::Network>. And the LADSPA SDK:
http://www.ladspa.org/ or the ladspa.h file in this distribution.

=head1 COPYRIGHT AND LICENSE

Copyright (C) 2003 - 2004 Joost Diepenmaat <jdiepen@cpan.org>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.



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