Group
Extension

Minecraft-ServerStatus/lib/Minecraft/ServerStatus.pm

# MineStat.pm - A Minecraft server status checker
# Copyright (C) 2016-2022 Lloyd Dilley
# http://www.dilley.me/
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program; if not, write to the Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

package Minecraft::ServerStatus;

use strict;
use warnings;

use IO::Socket::INET;
use Time::HiRes qw(time);

our $VERSION = "1.1.0";        # MineStat version
our $NUM_FIELDS = 6;           # number of values expected from server
our $NUM_FIELDS_BETA = 3;      # number of values expected from a 1.8b/1.3 server
our $DEFAULT_TCP_PORT = 25565; # default TCP port
our $DEFAULT_TIMEOUT = 5;      # TCP connection timeout

use constant
{
  RETURN_SUCCESS => "Success", # connection was successful and the response data was parsed without problems
  RETURN_CONNFAIL => "Fail",   # connection failed due to an unknown hostname or incorrect port number
  RETURN_TIMEOUT => "Timeout", # connection timed out -- either the server is overloaded or it dropped our packets
  RETURN_UNKNOWN => "Unknown"  # connection was successful, but the response data could not be properly parsed
};

use constant
{
  REQUEST_NONE => -1,    # try everything
  REQUEST_BETA => 0,     # server versions 1.8b to 1.3
  REQUEST_LEGACY => 1,   # server versions 1.4 to 1.5
  REQUEST_EXTENDED => 2, # server version 1.6
  REQUEST_JSON => 3,     # server versions 1.7 to latest
  REQUEST_BEDROCK => 4   # Bedrock/Pocket Edition
};

sub init
{
  my %data;
  my $retval;  # return value
  my $try_all; # try all protocols if request type is REQUEST_NONE

  if(scalar(@_) >= 4)
  {
    $data{address} = shift;
    $data{port} = shift;
    $data{timeout} = shift;
    $data{request_type} = shift;
  }
  elsif(scalar(@_) == 3)
  {
    $data{address} = shift;
    $data{port} = shift;
    $data{timeout} = shift;
    $data{request_type} = REQUEST_NONE;
  }
  elsif(scalar(@_) == 2)
  {
    $data{address} = shift;
    $data{port} = shift;
    $data{timeout} = $DEFAULT_TIMEOUT;
    $data{request_type} = REQUEST_NONE;
  }
  else
  {
    $data{address} = shift;
    $data{port} = $DEFAULT_TCP_PORT;
    $data{timeout} = $DEFAULT_TIMEOUT;
    $data{request_type} = REQUEST_NONE;
  }
  $data{sock} = undef;
  $data{online} = undef;
  $data{version} = undef;
  $data{motd} = undef;
  $data{current_players} = undef;
  $data{max_players} = undef;
  $data{protocol} = undef;
  $data{latency} = undef;
  $data{connection_status} = undef;
  if($data{request_type} == REQUEST_NONE) { $try_all = 1; }

  if($data{request_type} == REQUEST_BETA) { $retval = beta_request(\%data); }
  elsif($data{request_type} == REQUEST_LEGACY) { $retval = legacy_request(\%data); }
  elsif($data{request_type} == REQUEST_EXTENDED) { $retval = extended_request(\%data); }
  elsif($data{request_type} == REQUEST_JSON) { $retval = json_request(\%data); }
  elsif($data{request_type} == REQUEST_BEDROCK) { $retval = bedrock_request(\%data); }
  else
  {
    $retval = legacy_request(\%data);                                                               # SLP 1.4/1.5
    if($retval ne RETURN_SUCCESS && $retval ne RETURN_CONNFAIL) { $retval = beta_request(\%data); } # SLP 1.8b/1.3
    #if($retval ne RETURN_CONNFAIL) { $retval = extended_request(\%data); }                         # SLP 1.6
    #if($retval ne RETURN_CONNFAIL) { $retval = json_request(\%data); }                             # SLP 1.7
    #if(!$data{online}) { $retval = bedrock_request(\%data); }                                      # Bedrock/Pocket Edition
  }

  if($data{online}) { set_connection_status(RETURN_SUCCESS, $data{connection_status}); }
  else { set_connection_status($retval, $data{connection_status}); }

  return \%data;
}

# Sets connection status
sub set_connection_status
{
  my $retval = shift;
  my $connection_status = shift;

  if($retval ne RETURN_SUCCESS) { $connection_status = "Success"; }
  elsif($retval ne RETURN_CONNFAIL) { $connection_status = "Fail"; }
  elsif($retval ne RETURN_TIMEOUT) { $connection_status = "Timeout"; }
  elsif($retval ne RETURN UNKNOWN) { $connection_status = "Unknown"; }
  else { $connection_status = "Unknown"; }
}

# Connect to the server and get the data
sub connect_server
{
  my $data = shift;
  my $start_time = time;

  if($data->{request_type} eq REQUEST_BEDROCK)
  {
    $data->{sock} = new IO::Socket::INET(PeerHost => $data->{address}, PeerPort => $data->{port}, Proto => 'udp', Timeout => $data->{timeout});
  }
  else
  {
    $data->{sock} = new IO::Socket::INET(PeerHost => $data->{address}, PeerPort => $data->{port}, Proto => 'tcp', Timeout => $data->{timeout});
  }
  $data->{latency} = (time - $start_time) * 1000;
  $data->{latency} = int($data->{latency} + 0.5);
  if(!defined($data->{sock})) { return RETURN_CONNFAIL; }
  else { return RETURN_SUCCESS; }
}

# Parse the received data
sub parse_data
{
  my $data;
  my $delimiter;
  my $is_beta;
  my $raw_data;
  my $data_length;
  my @mc_data;

  if(scalar(@_) >= 3)
  {
    $data = shift;
    $delimiter = shift;
    $is_beta = shift;
  }
  else
  {
    $data = shift;
    $delimiter = shift;
    $is_beta = 0;
  }

  $data->{sock}->recv($raw_data, 1);
  $raw_data = unpack("C", $raw_data);
  if($raw_data != 255) { return RETURN_UNKNOWN; } # not the expected kick packet (0xFF)
  $data->{sock}->recv($raw_data, 2);
  $data_length = unpack("n", $raw_data);
  $data->{sock}->recv($raw_data, $data_length * 2);
  close($data->{sock});
  if(!defined($raw_data)) { return RETURN_UNKNOWN; } # not the expected data
  @mc_data = split($delimiter, $raw_data);

  if($is_beta)
  {
    if(scalar(@mc_data) >= $NUM_FIELDS_BETA)
    {
      $data->{online} = 1;
      $data->{version} = ">=1.8b/1.3";
      $data->{motd} = $mc_data[0];
      $data->{current_players} = $mc_data[1];
      $data->{max_players} = $mc_data[2];
    }
    else { return RETURN_UNKNOWN; }
  }
  else
  {
    if(scalar(@mc_data) >= $NUM_FIELDS)
    {
      $data->{online} = 1;
      $data->{protocol} = $mc_data[1]; # contains the protocol version (51 for 1.9 or 78 for 1.6.4 for example)
      $data->{version} = $mc_data[2];
      $data->{motd} = $mc_data[3];
      $data->{current_players} = $mc_data[4];
      $data->{max_players} = $mc_data[5];
    }
    else { return RETURN_UNKNOWN; }
  }

  return RETURN_SUCCESS;
}

# 1.8b/1.3
# 1.8 beta through 1.3 servers communicate as follows for a ping request:
# 1. Client sends \xFE (server list ping)
# 2. Server responds with:
#   2a. \xFF (kick packet)
#   2b. data length
#   2c. 3 fields delimited by \u00A7 (section symbol)
# The 3 fields, in order, are: message of the day, current players, and max players
sub beta_request
{
  my $data = shift;
  my $retval = connect_server($data);
  if($retval ne RETURN_SUCCESS) { return $retval; }
  # Start the handshake and attempt to acquire data
  $data->{sock}->send("\xFE");
  $retval = parse_data($data, "\xA7", 1);
  #$retval = parse_data($data, "ยง", 1);
  if($retval eq RETURN_SUCCESS) { $data->{request_type} = "SLP 1.8b/1.3 (beta)"; }
  return $retval;
}

# 1.4/1.5
# 1.4 and 1.5 servers communicate as follows for a ping request:
# 1. Client sends:
#   1a. \xFE (server list ping)
#   1b. \x01 (server list ping payload)
# 2. Server responds with:
#   2a. \xFF (kick packet)
#   2b. data length
#   2c. 6 fields delimited by \x00 (null)
# The 6 fields, in order, are: the section symbol and 1, protocol version,
# server version, message of the day, current players, and max players.
# The protocol version corresponds with the server version and can be the
# same for different server versions.
sub legacy_request
{
  my $data = shift;
  my $retval = connect_server($data);
  if($retval ne RETURN_SUCCESS) { return $retval; }
  # Start the handshake and attempt to acquire data
  $data->{sock}->send("\xFE\x01");
  $retval = parse_data($data, "\x00\x00\x00");
  if($retval eq RETURN_SUCCESS) { $data->{request_type} = "SLP 1.4/1.5 (legacy)"; }
  return $retval;
}

# ToDo: Implement me.
sub extended_request
{
  #my $data = shift;
  #my $retval = connect_server($data);
}

# ToDo: Implement me.
sub json_request
{
  #my $data = shift;
  #my $retval = connect_server($data);
}

# ToDo: Implement me.
sub bedrock_request
{
  #my $data = shift;
  #my $retval = connect_server($data);
}

1;

__END__

=head1 NAME

Minecraft::ServerStatus - A Minecraft server status checker

=head1 VERSION

Version 1.1.0

=head1 SYNOPSIS

    use Minecraft::ServerStatus;

    $ms = Minecraft::ServerStatus::init("minecraft.frag.land");

    print "Minecraft server status of $ms->{address} on port $ms->{port}:\n";
    if($ms->{online})
    {
      print "Server is online running version $ms->{version} with $ms->{current_players} out of $ms->{max_players} players.\n";
      print "Message of the day: $ms->{motd}\n";
      print "Latency: $ms->{latency}ms\n";
      print "Connected using protocol: $ms->{request_type}\n";
    }
    else
    {
      print "Server is offline!\n";
    }

=head1 DESCRIPTION

C<Minecraft::ServerStatus> provides an interface to query Minecraft servers. The data returned includes the remote server's
message of the day (MotD), current players, maximum players, version, and latency.

=head1 INSTALLATION

To install this module:

    perl Makefile.PL
    make
    make install
            
=head1 FUNCTIONS

=head2 init

    Minecraft::ServerStatus::init("minecraft.frag.land", 25565);

The above function connects to the specified Minecraft server using the address and port. If the port number is omitted, the
default port, 25565, is used. You may also specify the TCP timeout:

    Minecraft::ServerStatus::init("minecraft.frag.land", 25565, 3);

The default TCP timeout value is 5 seconds.

=head1 SUPPORT

=over 4

=item Source code: L<https://github.com/FragLand/minestat>

=item Bug reports and feature requests: L<https://github.com/FragLand/minestat/issues>

=back

=head1 DEPENDENCIES

=over 4

=item L<IO::Socket::INET>

=item L<Time::HiRes>

=back

=head1 AUTHOR

=over 4

=item B<Lloyd Dilley> C<E<lt>ldilley@cpan.orgE<gt>>

=back

=head1 LICENSE

Copyright (C) 2016-2022 Lloyd Dilley

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.


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